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	March: Launched a profit-sharing cooperation model, reducing enterprise costs while helping partners achieve additional profits 
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	April: Honored as a "Quasi-Unicorn" enterprise in Hangzhou 
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	May: Officially took the first step toward globalization, initiating the overseas business strategy 
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	June: Successfully listed as an enterprise with annual revenue exceeding 20 million yuan 
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	August: The user base of its gamification product surpassed 78 million